noisyPOPcorner - Frictious Self Embassy
Curated by Clarissa Ribeiro, Dimitri Lomonaco & Mariah Floriano . USP University of Sao Paulo . BRAZIL
noisyPOPcorner - Frictious Self Embassy
Curated by Clarissa Ribeiro, Dimitri Lomonaco & Mariah Floriano . USP University of Sao Paulo . BRAZIL
CURATORIAL STATEMENT The noisyPOPcorner - Frictious Self Embassy welcomes noise not as interference but intimacy—the shimmer of consciousness as it navigates the digital and the organic. Following Roy Ascott’s vision of the variable, incomplete self, this project invites artists to inhabit noise as a performative medium of becoming, a field where data breathes, bodies diffract, and identity unfolds as particles.
CURATORIAL-STATEMENTSTATEMENT-CURATORIAL
POPcornNoise (2025) by Clarissa Ribiro (Embassy curator) is an experimental TouchDesigner composition developed within the NoisyPOPcorner — Frictious Self Embassy framework. The project uses a 3D POPcorn form, originally generated through Meshy.AI, as its core input—an archetypal data-body rendered as a technoetic artifact. Through a sequence of Noise POP operators, the form undergoes continuous transformations in both geometry and chromatic expression, producing a dynamic choreography of distortions. Each noise layer acts as a field of deviation—a turbulence that reshapes vertices, redistributes color data, and modulates spatial rhythm across the GPU. The evolving structure becomes a living metaphor for the frictious self: a consciousness-field oscillating between signal and noise, coherence and entropy. As the POPcorn’s digital skin ripples, fractures, and recomposes, it performs a technoetic meditation on instability, illustrating how form, identity, and perception emerge through interference. POPcornNoise thus functions as both visual simulation and philosophical inquiry, materializing the generative paradox at the heart of the Embassy—where every point in space vibrates with potential, and every self becomes an instance of noise.
OPEN CALL NoisyPOPcorner—Frictious Self Embassy
Curated by Clarissa Ribeiro, Dimitri Lomonaco & Mariah Floriano
USP University of Sao Paulo, School of Communication and Arts
Overview
NoisyPOPcorner — Frictious Self Embassy is a performative technoetic environment exploring how noise, motion, and generative intelligence compose the variable, distributed self. The project entangles MOVE.AI (motion capture), Meshy.AI or Hyper3D. AI (generative 3D morphogenesis), and TouchDesigner’s new POP (Point Operators) family to create a living embassy for consciousness in flux. Within this ecosystem, the Noise POP operator becomes both method and metaphor—a turbulence field where every point moves in smooth, randomly rising and falling 3D values. Each displacement—each trembling coordinate—becomes an expression of friction, emergence, and becoming. This open call invites artists to join the embassy and explore the generative ambiguities of the self through the new TouchDesigner Experimental Build, focusing on Noise POP as a technoetic instrument for thought, performance, and visualization.
Theme
Participants are encouraged to engage conceptually and technically with the frictious distributed self, exploring the entanglements between human motion, AI-driven generation, and the turbulent dynamics of data.
Possible directions include AI/3D experiments using Meshy.AI-generated model to seed POP systems and generative performance (generative AI motion capture) using MOVE.AI to seed noise POP systems — all-embracing conceptual or poetic reflections on technoetic embodiment, distributed identity, and the ambiguity of presence.
Participation Guidelines:
Who can apply: Artists, creative coders, and designers working with generative AI coupled with TouchDesigner POP.
Accepted formats:
• TouchDesigner project files (.toe) using POP family operators (especially Noise POP)
• Short generative video studies (1–2 minutes)
Technical focus:
Participants are encouraged to explore the newest TouchDesigner Experimental Build, testing and documenting features still under development.
HERE YOU CAN DOWNLOAD THE POPs example files - POPs Sample Package
Submission Format
Link to submit a proposal via Google Forms
Please include:
1. Title and short description (max 200 words)
2. Artist bio (max 150 words)
3. Project file or video link (MP4, max 500MB or Vimeo/YouTube link)
4. Technical notes (software version, GPU used, additional dependencies)
Timeline
• Open Call Launch: October 10, 2025
• Submission Deadline: October 25, 2026
• Selected Works Announced: October 30, 2025
• Presentation: Worong Biennale 2025–26 (in situ and online constellation)
in situ at:
Room C6, Computer Graphic class, Department of Fine Arts, Building 5, School of Communication and Arts, University of São Paulo, Brazil
Dr. Clarissa Ribeiro is an Assistant Professor in the Fine Arts Department at the University of São Paulo and a former Program Director of the Roy Ascott Studio’s Technoetic Arts program in Shanghai. She holds a Ph.D. in Arts (ECA USP/Planetary Collegium, UK) and was awarded a Fulbright Postdoctoral Grant at UCLA’s Art|Sci Center. Her work explores the intersection of art, science, and technology, focusing on cross-scale information dynamics and metaphysical aspects of information visualization. Dr. Ribeiro regularly contributes to international conferences, serving on program committees and art juries, including ISEA and SIGGRAPH.
Dimitri Lomonaco is an artist-researcher specializing in interactive digital technologies within the field of expanded audiovisuals. Integrating design, scenography, and lighting, his works create immersive, sensorial experiences that bridge art, technology, and perception. He is currently a Master’s student in Visual Arts at ECA-USP and a member of the research groups Realidades (ECA-USP) and GIIP (UNESP), where he investigates creative systems that interlace spatial design, interactivity, and the aesthetics of emergence. Together with Clarissa Ribeiro, he co-leads the undergraduate course Computer Graphics at the Department of Fine Arts (CAP–ECA–USP), fostering experimental intersections between interactive art, generative artificial intelligence, and computational aesthetics. Their collaborative teaching and research practice emphasizes process-based creation, in which coding, real-time systems, and digital fabrication function as instruments for exploring new aesthetic, perceptual, and cognitive dimensions in contemporary art.
Marginal Objects (2025)
by Mariah Floriano
curator
Mariah Floriano holds a degree in Social Communication with a concentration in Film from the Fundação Armando Álvares Penteado (FAAP, 2018) and is currently a Master’s student in Media and Audiovisual Processes at the University of São Paulo (USP). Her research investigates the potentialities of 3D symbolic objects in the creation of scenographic spaces for narratives within virtual environments. She has extensive experience in the art department of audiovisual productions, integrating academic research with professional practice in the field of digital media. Since 2021, she has been a member of the Lab Arte Mídia research group at ECA-USP. Together with Clarissa Ribeiro, she co-leads the undergraduate course Graphic Language at the Department of Fine Arts, School of Communications and Arts, University of São Paulo, where she explores how metaforms, when situated in diverse contexts, can generate myriads of interpretations and possibilities for composition and multimedia exploration.
Monstrous (2025)
by JO (JosephSeraph)
JO, aka JosephSeraph, is a multimedia artist and game developer currently pursuing a degree in Visual Arts at ECA-USP. His work explores how digital spatiality—particularly within games—can serve as a lens for human experience. Specialized in animation with Blender, he extends his practice through interactive incursions in TouchDesigner and experiments with generative AI, investigating choreographic aspects of motion capture and performative embodiment within the Computer Graphics course at the Department of Fine Arts (CAP–ECA–USP). Guided by a performative technoetic perspective, his research and creative production unfold as a dialogue between virtual movement, digital materiality, and emergent forms of consciousness in networked environments.
R>ED> (2025)
by Tainá Milanese
assistant curator
Tainá Milanese is a visual artist interested in performative practices and the intersections between traditional and multimedia arts. She is currently pursuing a degree in Visual Arts at ECA–USP, where she is mentored by Dr. Clarissa Ribeiro, focusing on digital fabrication and educational approaches that bridge art and technology. A member of the Realidades research and extension group, Tainá develops projects in digital arts, interactivity, and generative AI, integrating intuitive creation with computational processes. Her work investigates how abstract forms emerge through intuitive gestures and are later rationalized in the creative process—transforming human experience into aesthetic inquiry and revealing how art can function as a mode of understanding the condition of being.
Pepiedromo II (2025)
by Leon Pepi
assistant curator
Leon Pepi is an emerging artist pursuing a degree in Visual Arts at ECA–USP. Specializing in creature and character design through digital painting and concept art, he expands his practice into multimedia projects, animation, and audiovisual narratives. His works often translate abstract ideas, imaginative biology, and world-building into visual form, guided by a fascination with the expressive interplay of color, light, and shadow—a search for wonder, synesthesia, and affective resonance. Recipient of a grant in Digital Animation and Generative AI, Leon is currently deepening his exploration of algorithmic processes and creative autonomy within digital environments. He joins NoisyPOPcorner — Frictious Self Embassy as an assistant curator, contributing to the integration of emerging technologies and speculative aesthetics in the project’s expanded field of technoetic art.
Jeez (2025)
by Marco Zotti
Marco Zotti Freitas multimedia artist and desinger, is an undergraduate student in Visual Arts at the University of São Paulo (USP). His research investigates the influence of ancient aesthetics and analog technologies as countercultural responses to the dilemmas of postmodernity. In his artistic practice, he explores the parallels between urban and digital movements and their resonance with human individuality on sensory and spiritual levels. Currently, within the Computer Graphics course, Marco is experimenting with Adobe After Effects to create interactive cross-contaminations with generative AI, expanding his exploration of how hybrid visual systems can embody both technological and metaphysical dimensions of contemporary experience.
Performative Knight (2025)
by Luca Ribeiro
Luca Ribeiro is a visual artist, 3D modeler, and teacher, currently pursuing a degree in Visual Arts at ECA-USP and participating in the Realidades research and extension group. Their practice engages experimental computer graphics and animation, exploring the intersections between generative AI, 3D modeling in Blender, and interactive procedural systems in TouchDesigner. Through a focus on optical phenomena and the simulation of light in virtual environments, Luca investigates how digital processes can reveal new perceptual dimensions of image-making. Their work positions animation as a living system—an evolving field where algorithmic behavior, visual intuition, and artificial intelligence converge in the continuous re-formation of form and meaning.
D.O.G. (2025)
by María Elizabeth López
Marieli Lopez is an international exchange student from Bogotá, Colombia, currently pursuing research in media arts at ECA–USP. She investigates experimental animation as a way to reflect on memory, the body, and fear. She connects the temporality and movement of cinema with the materialities and sensibilities of the visual arts. By integrating speculative design, digital poetics, and algorithmic experimentation, Marieli’s work examines the porous boundaries between organic and synthetic forms of life. Through her research, she seeks to understand how media art manifestations can become sites of communication, empathy, and shared becoming across species and systems.
Wild Choreography (2025)
by Sérgio Helaehil
Sérgio Helaehil has a solid background in business administration with an MBA in Marketing and over 30 years of experience in technology. He transitioned from the corporate world into artistic experimentation after taking a course at ECA USP. Fascinated by artificial intelligence, Sérgio uses cutting-edge tools to create visual narratives that blur the boundaries between the human and the digital. His practice is a unique hybrid: the analytical rigor of his professional career fused with the expressive freedom of art. Through his works, he explores how technology—once a business tool—can become a means of self-knowledge. His piece Wild Choreography (2025) exemplifies this journey, redefining the role of computation in creative expression.
Renata H. is an IT analyst with a solid background in telecommunications who, upon retirement, has embarked on a creative journey of reinvention. She is currently exploring the frontiers of animation production through generative artificial intelligence at the prestigious School of Communications and Arts, University of São Paulo (ECA-USP), as part of the USP+60 program. Drawing on her analytical precision and technical expertise, Renata investigates the innovative potential of AI-driven and interactive processes, integrating platforms such as Meshy.AI, Blender, Move.AI, and the experimental features of TouchDesigner to create new hybrid forms of digital expression.
Amanda is an international exchange student from Sweden at the Department of Visual Arts, ECA–USP, in São Paulo. Her practice explores the subtleties of interactive art and the creative possibilities of generative AI, using TouchDesigner as her primary tool for experimentation within the Computer Graphics course. Through her work, Amana investigates how interactivity and algorithmic systems can evoke delicate aesthetic and emotional responses in digital environments.
Paper Stages (2025)
by Isaac Bender
Isaac Bender is an undergraduate student in Visual Arts at CAP–ECA–USP, exploring the intersections between 3D scanning, 3D printing, and generative AI. His practice investigates the translation of analog textures into digital forms, experimenting with hybrid fabrication strategies that merge physical materiality and computational processes in contemporary sculptural expression.
Sarah is a visual artist currently pursuing a degree in Visual Arts at ECA–USP. Her work encompasses 2D and 3D animation (Blender), oil and digital painting, and research on early audiovisual production and industrial aesthetics. She explores the relationship between texture and urban decay, using images of degraded city neighborhoods in megacities such as São Paulo as visual and conceptual input for an emerging aesthetics of destruction. Through the integration of 3D modeling, painting, and generative AI, Sarah investigates how digital animation can reconfigure the material traces of ruined environments—transforming them into poetic reflections on transformation, entropy, and resilience in contemporary urban life.
Ana Francisca Biagi is an undergraduate student in Visual Arts at CAP–ECA–USP, whose work explores the nuances of shadows and graphical subtleties in digital imagery. Through experimentation with generative AI and digital composition tools, she investigates how light, texture, and perception intertwine to produce affective and poetic visual experiences, translating subtle variations of tone and shadow into new aesthetic languages.