All works features here were developed as partial requisits for the Computer Graphics course, from August to September 2025, exploring generative AI tools such as Move, Krea and Meshy in convergencies with more traditional annimation plataforms such as Blender.
Monster (2025) is a music video and song that combines human choreography (motion capture) and AI. The 3D body was generated with Meshy AI from illustrations and animated in Blender. The music was created from samples generated in Suno AI, programmed and performed in Ableton Live. It is a project from the Computer Graphics course at ECA-USP, taught by Professor Clarissa Ribeiro. * presented at the 11th Compensation Zones
Eighty years ago, assembling an animated cartoon was an extremely arduous process, with every frame being drawn, painted, and photographed over a fixed background. The animation Fantasia (1940), which had only 535,680 frames ("Pinocchio" had 2.5 million), required more than 3 years of work from approximately 1,000 artists and technicians. When I became familiar with the tools that allow any image to be put into motion, I thought about how much they simplify that entire process. Even without any background in arts or design tools, and based on the “Dance of the Hours” segment of the animation, I was able to put together a small 1-minute film with Hyacinth Hippo dancing ballet. First, I obtained an image from the Internet of a Hyacinth doll that is sold online. Using the Meshy.ai tool, I transformed this image into a three-dimensional model. Then, I downloaded a video of a woman dancing ballet, capturing her movement using the Move.ai software Finally, I combined both in the Blender application, copying the ballerina’s movement onto the character.
In Wild Choreography, technology intertwines with nature to reveal the essence of a forgotten ecosystem. This experimental video animation, produced in the course CAP0288 Computer Graphics at ECA USP, taught by Prof. Clarissa Ribeiro, is a poetic journey that translates the movement of life in an arid landscape, using cutting-edge tools to capture and reimagine reality. The work begins with the fusion of Move AI's motion capture technology, which tracks the artist's live performance, and the 3D scanning data of a plant structure obtained with Polycam. The trunk of a tree, dried and twisted by the sertão sun, is precisely digitized, becoming the digital skeleton for a character. This character, created by Meshy.ai's artificial intelligence, is not a human being but an ethereal entity—an animated representation of nature itself. The process is a technological and artistic choreography. The artist's movement, captured in real-time, is immediately transferred to the 3D model of the character generated by the AI. The dance of the human body, with its energy and emotion, manifests in the subtle form of a plant spirit, which moves and breathes in sync with the digitized landscape. The artist's body becomes the character's soul, and the scanned landscape becomes its stage. Wild Choreography is a dialogue between the organic and the digital, the visible and the invisible. The animation does not seek to replicate reality but to transcend it, revealing the hidden vitality amidst the aridity. The viewer is invited to witness a digital rebirth, where human movement and plant form unite to tell a story of resilience and beauty. The work challenges our perception, reminding us that even in the most inhospitable landscapes, the breath of life persists.